A short countdown...
1. Learn to drive a standard.
2. Learn to ride a bike.
3. Gain 2 sash levels in Kung Fu.
4. Fix old problems.
5. Learn my Japanese.
6. Get used to game programming.
7. Flesh out some of my ideas.
8. Get a career lined up.
9. Finish my Ph.D. Dissertation.
10. Get married.
11. Finally get my brain around C#.
12. Maybe write something.
Just thought I'd put this up here since I haven't updated in awhile and I thought it might be interesting for folks to see where my mind is at the moment. I'm so busy these days I don't know what to do with myself.
Matthew White is going to be appearing at this week's EDGE Conference to present a new theory of interactivity in learning through multimedia, with a particular focus on games and gaming.
Matthew's talk is entitled "Toward a New Theory of Learning through Multimedia", and will be available for download after the conference.
Check the site for updates.
A new article by Matthew White has been published in the Journal of the Canadian Games Studies Association. Check out the link after the abstract.
This paper examines the recent wave of repetitive, derivative commercial off-the-shelf games as a phenomenon posing dangerous implications for the health and viability of the video games industry, foreshadowing particularly a major crash or paradigm shift in the near future. Implicated in these predictions are the games industry's ignorance of player wants, needs, and individualities, the dangerous economic precedent of the generation of derivative works, and the evidence of gamer dissatisfaction through free and open gaming communities. The paper poses solutions in the form of player-centred game development and participatory design, arguing that facets of each may be the measures needed to allow the games industry to emerge from the aforementioned slump.
http://journals.sfu.ca/loading/index.php/loading/article/view/54/52